Limbs is finished! I have a new showreel (find it through the links at the top of the page) and life is good.
So I got a bit of a creative itch today. Most of my work is suited towards film but I really want to drive my careers more towards games. Therefore I've started designs on a new character which I am going to create a simple low poly model of, rig it up and create a series of animation that can be exported into a game engine (perhaps even do this part too).
Here's the a final character design I did today, say hello to Tickles: